| This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
| This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "TRAZ" – news · newspapers · books · scholar · JSTOR (February 2025) (Learn how and when to remove this message) |
| An editor has determined that sufficient sources exist to establish the subject's notability. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Find sources: "TRAZ" – news · newspapers · books · scholar · JSTOR (February 2025) (Learn how and when to remove this message) |
(Learn how and when to remove this message) |
TRAZ (short for Transformable Arcade Zone[1]) is a 1988 block breaker game developed and published by Cascade Games. The game was released in 1988 for the Commodore 64, DOS, and ZX Spectrum.
Gameplay
TRAZ is a block breaker game, but unlike most such games, it supports an arbitrary number of paddles either horizontally or vertically, with the player controlling all of them simultaneously. Also unlike other block breaker games, the edges of the screen aren't open but surrounded by a wall that bounces the ball back; hazards are instead represented by beams of electricity (also either horizontal or vertical) that destroy the ball on contact; a turn is lost when all balls are destroyed. Both the beams and the paddles can be anywhere on the map in any alignment, allowing paddles to block each other, or having the hazard in the middle of the screen rather than the edges as traditional. The game consists of 64 levels, as well as an editor mode allowing the player to create their own levels.
Reception
![[icon]](./_assets_/Wiki_letter_w_cropped.svg.png) | This section needs expansion. You can help by adding to it. (February 2025) |
References
External links
- TRAZ at Lemon 64
- TRAZ at World of Spectrum